Fall 2026 Internship Portfolio
YUXUAN DU_PORTFOLIO
Marketing, entertainment, and event activation portfolio with selected work in brand partnerships, gaming IP, fan engagement, social media strategy, cultural event planning, and livestream interaction design.
About
Audience psychology meets campaign execution.
Yuxuan Du is an Advertising and Psychology double major at Syracuse University's S.I. Newhouse School of Public Communications, expected May 2027. She is interested in marketing, PR, entertainment/media, brand partnerships, social media, graphic design, and event activation. Her work connects audience psychology, fan communities, cultural trends, and hands-on campaign execution across U.S. and Chinese markets.
Selected Work
Case studies built for recruiter scanning.
Selected visuals have been simplified, translated, summarized, or redacted for portfolio use due to confidentiality.
Cosplay Craft, Short-Video Creation & Fan-Community Life
Role: Creator, photographer, and long-term player.
Costume builds, Douyin short-video content, four-season photography in Syracuse, travel across Hong Kong, Tokyo, Beijing, and Hangzhou, and competitive gaming.
270K+ total likes on a personal Douyin account.
View Case StudyIntegrated Gaming-IP Campaign: Activation, Creator Strategy & Livestream
Role: Brand partnership, offline activation, and livestream engagement intern.
Built player-facing touchpoints across CICAF, Nayuki Tea, creator screening, official campaign key art, UGC check-ins, and livestream interaction.
300K+ total social likes; one related Douyin post reached 150K+ likes.
View Case StudySpring Festival Gala Planning: Local Brand Integration & Cultural Storytelling
Role: Research and planning assistant.
Supported sponsor research, cultural tourism storylines, and proposal materials for a major broadcast event.
Connected local brands with culture-first Spring Festival storytelling.
View Case StudyCampus Social Strategy, Trend-Led Content & Community Voice
Role: Editor & Social Media Lead.
Turned pop culture, entertainment, and campus trends into Syracuse-relevant social content across WeChat and RED/Xiaohongshu.
10 published posts; top post reached approximately 8,000 likes, 10,000 views, and 4,000 comments.
View Case StudyIndependent Fan-Commerce Operation: Sales to Fulfillment
Role: Founder / operator.
Managed private-group sales, buyer education, Excel tracking, packaging, fulfillment, and after-sales support.
Generated approximately RMB 7,000 in solo sales within one week.
View Case StudyNetEase Games — A Chinese Ghost Story Mobile Game
Offline Activation, Creator Research, Campaign Key Art, IP Merchandise, Player Engagement & Livestream
Supported a player-facing campaign workflow that connected CICAF offline activation, creator and Coser research, campaign visual design, IP merchandise review, loyal-player engagement, social discussion, and a gamified celebrity livestream segment with Zhang He.
Overall Project Flow
Broader Campaign Contributions
In addition to offline activation and livestream support, my internship scope included creator research, entertainment-marketing concepts, campaign key art, merchandise operations, and community-facing content planning. Internal account names, rate cards, and unpublished messaging have been removed from this public portfolio.
90+ KOL, KOC & Coser Candidates
Built and organized screening pools across three audience segments, comparing platform, audience size, CPM, location, content format, quoted rates, and character fit.
Celebrity Livestream Concepting
Developed audience insights, interaction mechanics, guest and host roles, and a structured 60-minute run of show designed to turn cosmetic draws into a participatory story.
Merchandise & Visitor-Flow Planning
Supported tiered reward planning, daily release quantities, remaining-stock updates, Coser interaction, social check-ins, and return-visit mechanics for multi-day events.
Repeatable Social Content Formats
Proposed short-form transformation videos, character-detail showcases, relationship-led storytelling, themed environments, and creator briefs that could scale across contributors.
Official Space Campaign Poster Series
Designed a 30-piece science-fiction poster series that translated A Chinese Ghost Story characters into recognizable cinematic space narratives while preserving character silhouettes, costume details, and role identity. Selected designs were published through official game channels.
Public campaign context: A Chinese Ghost Story Mobile Game announced a RMB 3 million real-space-travel experience for its tenth anniversary.
1. Pre-Event Planning & Activation Design
Before the event, I supported planning for offline gameplay, player-facing interactions, and IP merchandise activation. The planning work connected booth experience, merchandise distribution, player participation, and social-sharing potential into a unified offline activation.
Selected visuals have been simplified, translated, summarized, or redacted for portfolio use due to confidentiality.
2. Campaign Concept & Player Engagement Strategy
The activation was designed not only to attract attention, but also to create low-pressure participation moments for long-term players through photo check-ins, mascot-style interaction, player-friendly offline experiences, and UGC-friendly event touchpoints.
New-Player Discovery
Visible booth design, photo moments, merchandise, and offline interaction helped make the game IP more approachable to event attendees.
Veteran-Player Care
Extra merchandise, priority interaction opportunities, and onsite support helped long-term players feel recognized and emotionally connected.
Lower Barrier Moments
Photo-friendly check-ins and guided interactions created easy ways for socially reserved players to participate without pressure.
Offline-to-Livestream Bridge
Offline booth moments, player discussion, and livestream reward-draw mechanics were connected into a broader campaign conversation.
Nayuki Tea Collaboration — Photo Booth Planning & Offline Activation
The Nayuki Tea collaboration was designed to turn a beverage purchase into a player-facing offline experience. Through photo-booth planning, co-branded store visuals, popular in-game pet imagery, themed merchandise, and relationship-themed check-ins, the activation encouraged players to take photos, share UGC, and reconnect with emotional memories from the game.
This collaboration supported the broader campaign goal of connecting game IP, offline brand partnership, merchandise value, player emotion, and social-sharing behavior.
Selected visuals have been simplified, translated, summarized, or redacted for portfolio use due to confidentiality.
3. IP Merchandise Design Review
I supported merchandise review and revision feedback, helping ensure that merchandise was visually aligned with the game IP and appealing to players at the offline event. The umbrella merchandise sold out within the first 30 minutes of opening each day.
4. On-Site Execution & Visitor Traffic
On-site execution included booth setup, player guidance, interactive check-ins, photo moments, marriage-certificate themed check-ins, offline promotion touchpoints, and UGC-friendly experiences.
5. Player Engagement & Veteran-Player Relationship Maintenance
I helped support loyal and veteran players through extra merchandise, priority interaction opportunities, and on-site relationship maintenance. The goal was to make long-term players feel seen, respected, and emotionally connected to the game community.
6. Social Buzz & Viral Reach
One related Douyin post reached 150K+ likes on a single platform. The broader activation contributed to strong social visibility, UGC discussion, and 300K+ total social likes across Chinese social platforms.
7. Celebrity Livestream / Reward-Draw Interaction
Players first attempted 60 in-game cosmetic draws. If they did not receive a high-value reward, celebrity guest Zhang He could continue the challenge toward the 80-draw guaranteed reward threshold. This transformed reward-pool promotion into a narrative-driven audience interaction.
The livestream extended the offline campaign by turning in-game reward draws and celebrity interaction into a shared audience storyline. Instead of simply displaying the reward pool, the segment created emotional tension through "draw with you," "feel nervous with you," and "if you miss it, I will help you continue" moments.
8. Livestream Audience Sentiment
Audience discussion around the livestream segment showed strong interest in the celebrity interaction and in-game reward-draw mechanic.
9. Positive Booth Experience Feedback
Public player feedback highlighted the booth's generous merchandise selection, enjoyable experience design, and strong appeal among attendees.
10. Campaign Impact
- Received news coverage.
- Generated 300K+ total social likes across Chinese social platforms.
- One related Douyin post reached 150K+ likes.
- Livestream-related audience discussion reached 1,000+ comments.
- Umbrella merchandise sold out within the first 30 minutes of opening each day.
- Player feedback praised the booth experience and merchandise selection.
- Strengthened loyal-player engagement, UGC sharing, and offline-to-livestream campaign continuity.
Anhui Television — Spring Festival Gala Planning
Local Brand Integration, Cultural Storytelling & Sponsor Research
As a planning assistant for Anhui Television's Spring Festival Gala, I supported research and proposal preparation around local Anhui brands, cultural tourism, heritage craftsmanship, and sponsor integration. The project focused on connecting regional brands and cultural stories with a major provincial broadcast event.
My Role
- Supported the program planning lead with sponsor research, proposal organization, and content planning materials.
- Researched Anhui-based brands such as Zhanji, Chery Automobile, and Gujing Gongjiu.
- Explored how local brands could be integrated into Spring Festival Gala programming through interview-table placement, host interaction, product/storytelling angles, and multi-platform media exposure.
- Helped organize cultural tourism and heritage-craft storylines, including handmade dough figurines, traditional rice-wine brewing, artisan craftsmanship, and local cultural pride.
- Supported guest, host, and collaborator planning by organizing artist information, segment concepts, and talking points.
- Contributed to a safer content strategy by focusing on trusted hosts, long-term collaborators, and culture-first storytelling rather than short-term celebrity hype.
Strategic Insight
In a media environment where celebrity-driven campaigns can carry public-opinion risks, the planning direction emphasized local Anhui brands, trusted collaborators, cultural heritage, and regional identity. This helped position the gala as a platform for both entertainment and local cultural promotion.
Why It Mattered
- Reframed sponsor planning as local brand integration rather than simple product placement.
- Connected Anhui-based brands with Spring Festival storytelling, regional pride, and cultural tourism.
- Balanced commercial exposure with audience trust, cultural credibility, and public-opinion awareness.
- Supported a culture-first positioning strategy that reduced reliance on short-term celebrity hype.
Document Evidence Summary
The cards below summarize key meaning for recruiter scanning. Open the linked support files to view larger source documents where appropriate.
Zhanji Integrated Media Marketing Proposal
Integrated media marketing proposal for Zhanji, a local Anhui brand, developed as part of Anhui Spring Festival Gala sponsorship and brand partnership planning.
This proposal explored how a local Anhui brand could be connected with Spring Festival Gala programming through brand placement, cultural storytelling, host interaction, social media distribution, and multi-platform exposure.
Recruiter-facing summary shown here; the large internal source deck is not published.
Chery Automobile Planning Support
I synthesized research on Chery Automobile's new-product and promotional priorities into planning-ready comparison points for internal sponsor discussions. This helped the team evaluate where an automotive story could fit regional pride, family viewing, and culture-first Spring Festival Gala programming.
Gujing Gongjiu Cultural Context
Cultural and brand research connected to Gujing Gongjiu, a local Anhui liquor brand with heritage value, supporting the gala's broader focus on regional identity, craftsmanship, and local cultural pride.
Spring Festival Gala Segment Planning
Program planning material summarizing Spring Festival Gala segment structure, guest planning, content flow, and practical coordination needs for a major broadcast event.
Summary only; the internal program document is not published.
Cultural Tourism & Heritage Craft
Cultural tourism and heritage-craft research supporting the gala's focus on Anhui regional identity, artisan craftsmanship, handmade dough figurines, and traditional rice-wine brewing.
Summary only; the internal program document is not published.
Campus Social Strategy, Trend-Led Content & Community Voice
Contributed to campus-facing social media content planning for WeMedia Lab at Syracuse University, translating entertainment, campus culture, and pop culture trends into posts for WeChat Official Account and RED/Xiaohongshu audiences.
My Role
Editor & Social Media Lead
What I Did
- Produced and published 10 campus-focused posts across WeChat Official Account and RED/Xiaohongshu.
- Contributed across trend research, campus audience research, content ideation, copywriting, visual planning, editing, publishing, community engagement, and basic performance tracking.
- Created the account's highest-performing post, generating approximately 8,000 likes, 10,000 views, and 4,000 comments by adapting a timely entertainment or campus-cultural trend for Syracuse audiences.
- Used AI-assisted visual ideation when appropriate while keeping the final concept rooted in campus voice and audience fit.
Impact
- Supported end-to-end social content operations for an audience of approximately 590 followers.
- Reviewed comments, audience response, and performance signals to inform future topics and creative direction.
- Built social concepts that felt recognizable to Syracuse students while staying connected to wider pop culture conversations.
Selected Visual Evidence
Chinese-language social screenshots are kept readable where appropriate; only profile identifiers are lightly protected in public preview copies.
ACG Merchandise & Community Sales
Independent Fan-Commerce Operation: From Community Sales to Fulfillment
This project demonstrates a complete small-scale fan-commerce operation, from community sales setup to product display, buyer education, real-time feedback, Excel-based order tracking, packaging, fulfillment, project follow-up, after-sales communication, and customer feedback.
Project Context
I independently launched a short-term fan-commerce project to help resolve urgent inventory needs for ACG/anime merchandise. The project required fast organization, trust-building, product communication, order tracking, fulfillment, and after-sales support within a limited timeframe.
My Role
I managed the full operation independently, including pricing, buyer communication, private-group promotion, Excel tracking, product display, buyer education, real-time response, packaging, shipment coordination, project follow-up, file updates, and after-sales support.
Sales-to-Fulfillment Pipeline
1. Inventory Need & Project Setup
The project began as a short-term sales initiative to help resolve urgent inventory needs. I quickly organized product information, pricing logic, buyer communication channels, and a sales workflow that could move from interest to payment, packaging, and follow-up.
Selected visuals have been simplified, translated, summarized, or redacted for portfolio use due to confidentiality.
2. Private Buyer Group
I built and managed a private buyer group of around 20-30 people to gather interested buyers, centralize questions, and maintain trust throughout the purchase process.
3. Livestream-Style Product Display
I used live or video-style product display to help buyers see real product conditions, available quantities, and relative value before confirming purchases.
4. Buyer Education & Fan-Commerce Terminology
I explained fan-commerce terms and product norms to reduce confusion, support buyer understanding, and build trust during the sales process.
5. Real-Time Buyer Feedback
This project was not a one-time sales post. I actively monitored buyer reactions, comments, and questions, then adjusted communication and explanations based on immediate feedback.
6. Excel-Based Order & Inventory Tracking
I used Excel to manage product lists, pricing, buyer requests, payment status, inventory, order progress, packaging, and fulfillment updates. Raw Excel files are not published.
7. Packaging & Fulfillment Process
I personally organized packaging, sorted items, prepared shipments, coordinated shipment progress, and communicated updates to buyers.
8. Project Follow-Up & Progress Updates
After buyers showed interest or completed purchases, I continued to update order files, packaging progress, shipment status, and communication records. This made the transaction process more transparent and trustworthy.
9. After-Sales Updates & Buyer Communication
I handled post-purchase communication, file updates, follow-up questions, and after-sales support after transactions were completed.
10. Positive Customer Feedback
The project received positive buyer feedback through completed Xianyu transactions and customer comments, showing trust, satisfaction, and smooth fulfillment.
Impact
- Generated approximately RMB 7,000 in solo sales within one week.
- Built and managed a private buyer group of around 20-30 people.
- Completed the full sales-to-fulfillment process independently.
- Used Excel to track product, pricing, payment, and fulfillment details.
- Received positive customer feedback through completed Xianyu transactions.
- Demonstrated independent execution, community-based selling, customer trust-building, fulfillment management, and follow-through.
Personal Creative Practice: Cosplay, Short Video & Fan Community
The instincts behind my campaign work were built here first: making costumes by hand, publishing short-form video for fan audiences, photographing the places I live in and travel to, and spending years inside gaming communities as a player rather than a marketer.
Why This Belongs in a Marketing Portfolio
- I am the audience that entertainment and gaming brands are trying to reach, so I read fan communities from the inside.
- Costume building, photography, editing, and publishing are the same production skills a small brand team needs.
- Short-video performance taught me what makes people stop, comment, and share — before I ever applied it to client work.
Short-Video Creation
I run a personal Douyin account where I publish cosplay and gaming short-form video. The account has earned 270K+ total likes across its posts, with 393 followers, and individual videos have reached tens of thousands of likes.
Cosplay Craft
Each look is planned end to end: character research, costume and wig work, makeup, location scouting, and the final shoot. It is the closest thing I do to running a small production on a fixed budget and deadline.
Photography & Place
I photograph the same campus through all four seasons and the cities I travel to. It keeps my eye trained on composition, light, and the small details that make a place feel specific — the same judgment I use when reviewing campaign visuals.
Gaming & Community
I play the genres I market: asymmetric multiplayer, otome, and story-driven mobile titles. Long-term play is why I understand reward pools, seasonal events, collaboration merchandise, and why players show up to an offline booth in the first place.
On Camera & In a Team
Two clips that show how I work with other people: a team video production project, and an on-camera interview about living and studying with ADHD.
Resume
Built for marketing, PR, media, and activation internships.
Syracuse University, S.I. Newhouse School of Public Communications. Advertising and Psychology double major, expected May 2027.
Target Roles
- Marketing Intern
- PR / Communications Intern
- Entertainment Marketing Intern
- Brand Partnership Intern
- Social Media Intern
- Graphic Design Intern
- Visual Content Production Intern
- Event Marketing Intern
- Gaming Marketing Intern
Contact
Let's connect.
I am seeking Fall 2026 internships in New York or remote roles across marketing, PR, entertainment/media, brand partnerships, communications, social media, and event activation.